WebGPU Shading Language
WebGPU Shading Language is an actively used programming language created in 2020.
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- WebGPU Shading Language first appeared in 2020
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Example code from the web:
[[location 0]] var<out> gl_FragColor : vec4<f32>; fn main() -> void { gl_FragColor = vec4<f32>(0.4, 0.4, 0.8, 1.0); return; } entry_point fragment = main;
Last updated August 9th, 2020