WebGPU Shading Language is an actively used programming language created in 2020.

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  • WebGPU Shading Language first appeared in 2020
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Example code from the web:

[[location 0]] var<out> gl_FragColor : vec4<f32>;
fn main() -> void {
    gl_FragColor = vec4<f32>(0.4, 0.4, 0.8, 1.0);
    return;
}
entry_point fragment = main;

Last updated August 9th, 2020

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