Ren'Py is an actively used programming language created in 2004. The Ren'Py Visual Novel Engine is a free software engine which facilitates the creation of visual novels, a form of computer-mediated storytelling. Ren'Py is a portmanteau of ren'ai (恋愛), the Japanese word for 'romantic love', a common element of games made using Ren'Py; and Python, the programming language that Ren'Py runs on. Ren'Py has proved attractive to English-language hobbyists; over 1000 games use the Ren'Py engine, nearly all in English.. Read more on Wikipedia...
- Ren'Py ranks in the top 20% of languages
- the Ren'Py wikipedia page
- Ren'Py first appeared in 2004
- file extensions for Ren'Py include rpy
- See also: python, cython, linux, freebsd, android, ios, utf-8
- I have 37 facts about Ren'Py. what would you like to know? email me and let me know how I can help.
Example code from Linguist:
### Demo Script Example ### # This script, but not the artwork associated with it, is in the # public domain. Feel free to use it as the basis for your own # game. # If you're trying to understand this script, I recommend skipping # down to the line beginning with 'label start:', at least on your # first read-through. # This init block runs first, and sets up all sorts of things that # are used by the rest of the game. Variables that are set in init # blocks are _not_ saved, unless they are changed later on in the # program. init: # Set up the size of the screen, and the window title. $ config.screen_width = 800 $ config.screen_height = 600 $ config.window_title = "The Ren'Py Demo Game" # Declare the images that are used in the program. # Backgrounds. image bg carillon = "carillon.jpg" image bg whitehouse = "whitehouse.jpg" image bg washington = "washington.jpg" image bg onememorial = "1memorial.jpg" image black = Solid((0, 0, 0, 255)) # Character pictures. image eileen happy = "9a_happy.png" image eileen vhappy = "9a_vhappy.png" image eileen concerned = "9a_concerned.png" # A character object. This object lets us have the character say # dialogue without us having to repeatedly type her name. It also # lets us change the color of her name. $ e = Character('Eileen', color=(200, 255, 200, 255)) # The start label marks the place where the main menu jumps to to # begin the actual game. label start: # The save_name variable sets the name of the save game. Like all # variables declared outside of init blocks, this variable is # saved and restored with a save file. $ save_name = "Introduction" # This variable is only used by our game. If it's true, it means # that we won the date. $ date = False # Clear the game runtime timer, so it doesn't reflect time spent # sitting at the main menu. $ renpy.clear_game_runtime() # Start some m
Last updated December 10th, 2019