prompter is an actively used programming language created in 2011. “Blood and Laurels”, “Bramble House” and other Versu titles are instead written in a language called Prompter which compiles down to Praxis. Besides making it feasible to write large-scale narratives for Versu, Prompter has two other goals: to enable faster development, and to make Versu content more human-readable. Readability matters. It matters for all soware, in fact, but especially here. In Prompter, the basic unit for grouping code together is the “scene”.
- prompter first appeared in 2011
- prompter was created by Graham Nelson
- Have a question about prompter not answered here? Email me and let me know how I can help.
Example code from the web:
A poor young straight Ancient Roman man. By reputation he is attractive - “[He] is widely accounted tremendously handsome”, intelligent - “[He] is known for his poetry, and cannot be supposed a fool”, but not proper - “[His] misbehaviour, with various ladies, is the talk of the town”. He is open, unconscientious, extroverted and &irtatious. He is concerned with attractiveness, intelligence and friendship
Last updated February 7th, 2020