POV-Ray SDL is an actively used programming language created in 1991.

28Years Old 0Users 0Jobs
  • POV-Ray SDL does not currently rank in our top 50% of languages
  • POV-Ray SDL first appeared in 1991
  • file extensions for POV-Ray SDL include pov and inc
  • I have 14 facts about POV-Ray SDL. what would you like to know? email me and let me know how I can help.

Example code from Linguist:

// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.

// Persistence Of Vision Ray Tracer Include File
// File: water.inc
// Desc: water for 'balcony.pov' demonstration scene
// Date: July/August 2001
// Auth: Christoph Hormann

// Updated: 09Aug2008 (jh) for v3.7 distribution

/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/

#if (version < 3.7)
  #version 3.5;
#end

#include "functions.inc"

#declare RMF=function{ f_ridged_mf(x, y, z, 0.07, 2.2,  7, 0.6, 0.9, 1)}

#declare M_Watx4 =
material {
  texture {
    pigment {
      color rgbt <0.2, 0.22, 0.21, 0.94>
    }
    finish {
      diffuse 0.0
      ambient -0.2

      reflection {
        0.0, 0.95
        fresnel on
      }

      conserve_energy

      specular 0.4
      roughness 0.007
    }
    normal{
      function { RMF(x, y, z) } 0.8
      scale 0.3
    }
  }
  interior {
    ior 1.31
    fade_distance 5
    fade_power 1001.0
    fade_color <0.02, 0.20, 0.06>
  }
}

plane {
  z, -1
  material {
    M_Watx4
  }
  hollow on
}

plane {
  z, -12.0

  texture {
    pigment { color rgb 0 }
    finish { ambient 0.0 diffuse 0.0 }
  }
  hollow on
}

/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/

Last updated July 22nd, 2019