GLSL is an actively used programming language created in 1992. OpenGL Shading Language (abbreviated: GLSL), is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.. Read more on Wikipedia...

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  • GLSL ranks in the top 5% of languages
  • the GLSL wikipedia page
  • GLSL first appeared in 1992
  • file extensions for GLSL include glsl, fp, frag, frg, fs, fsh, fshader, geo, geom, glslv, gshader, shader, tesc, tese, vert, vrx, vsh and vshader
  • See also: opengl, c, linux, javascript, delphi, java, webgl, cg
  • Have a question about GLSL not answered here? Email me and let me know how I can help.

Example code from Linguist:

varying vec4 v_color;

void main()
{
	gl_FragColor = v_color;
}

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Last updated February 18th, 2020

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